AI Insights · Timothy · October 2021
Top 5 Platformer Games in Switzerland Q3 2021: Unified Platform Performance
Explore the performance trends of the top 5 platformer games in Switzerland during Q3 2021, highlighting key metrics like downloads, revenue, and active users.
During the third quarter of 2021, the top 5 platformer games in Switzerland exhibited varied performance trends across key metrics such as downloads, revenue, and active users. Here’s a detailed look at their performance.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a significant rise in weekly revenue, starting from $40 at the end of July and peaking at approximately $215 in the third week of September. Weekly downloads, however, showed a declining trend, starting at around 23.5K at the end of June and dropping to approximately 7.3K by the end of September. Weekly active users followed a similar downward trend, falling from 56K at the end of June to about 32.7K by the end of September.
Subway Surfers by Sybo Games ApS experienced fluctuating weekly revenue, peaking at around $4.6K at the end of June and tapering off to approximately $822 by the end of September. Weekly downloads exhibited a downward trend from about 4.9K at the end of June to roughly 3.5K by the end of September. The game maintained a relatively high number of weekly active users, though there was a decline from around 110.9K at the end of June to approximately 93.4K by the end of September.
Run Rich 3D from Voodoo showed modest weekly revenue, with peaks of $31 in late August and $32 at the end of September. The game’s weekly downloads saw a spike in mid-July, reaching about 13.8K, before declining to approximately 1.4K by the end of September. Weekly active users mirrored this trend, peaking at around 27.3K in late July and falling to about 6.7K by the end of September.
Arrow Fest by Rollic Games demonstrated consistent weekly revenue growth, with notable peaks of $155 in early August and $163 in late September. Weekly downloads peaked at around 7.9K at the start of August before settling at approximately 2.8K by the end of September. Weekly active users increased from about 2.9K at the end of June to a peak of approximately 14.1K in early August, before stabilizing around 6.4K by the end of September.
Hair Challenge, also from Rollic Games, had a steady weekly revenue, with minor fluctuations and a peak of $37 in early September. Weekly downloads decreased from around 5.5K in early July to approximately 2.9K by the end of September. The weekly active users showed a slight decline from about 27.4K in early July to approximately 19K by the end of September.
These insights are based on data from Sensor Tower, where you can find more detailed analysis and trends for these and other applications.